![]() ![]() ![]() Launched at the start of May 2017, more than a year after Clash Royale, perhaps there was appetite among mobile gamers for a viable contender? And surely Gameloft would have the resources to support such a challenge?Īlas, the game's grossing performance so far suggests otherwise. In short, Spellbinders failed to find a paying audience at launch and it now seems too late for Kiloo to reverse its fortunes.Īnother major mobile game developer to take a swing at the Clash Royale formula is Gameloft, with the military-themed Blitz Brigade: Rival Tactics. It now seems too late for Kiloo to reverse Spellbinders' fortunes. In fact, Spellbinders has never even appeared on the US iPhone top grossing chart that Clash Royale has regularly topped.Įven within the games category it's rarely registered, its last placement on the US iPhone games grossing chart being 1,294th on September 15th 2016. ![]() One of the fastest to follow was Subway Surfers co-developer Kiloo, with its own lane-based PvP effort Spellbinders.Ī studio of Kiloo's size and pedigree may have expected to gain some traction by launching just two months after Clash Royale, but Spellbinders has never come anywhere remotely near hitting the heights of Supercell's title. The aspect of Clash Royale that has been most widely adopted is the rewards that unlock on a timer, as adopted in games as broad ranging as C.A.T.S: Crash Arena Turbo Stars and Zombie Gunship Survival.Īping the intricately-balanced, real-time PvP gameplay of Clash Royale is an altogether more complex task, but that hasn't put some developers off trying. Like its predecessor Clash of Clans, which essentially established the blueprint by which all other mobile build-and-battle strategy games would thereafter be built, Supercell's latest has been a regular fixture in the top grossing charts and has understandably tempted other developers to ride its coattails. Clash Royale has been out for more than a year now, and its influence has already been keenly felt.
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